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I am putting together a website that requires detailed images and zooming in on them. Specifically our trainer will have an iPad hooked to a large flat screen (via HDMI) and while he's teaching, he can touch on part of the image and have it zoom in. Preferably using something open source would be most desirable. I was thinking maybe a combination of SVG and HTML maybe. I suppose I could even use a huge image map where touching the image map would open a lightbox image which would allow the ability to show a caption (which is good for people accessing the training at home).

Does anyone have a suggestion?

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Please read the FAQ. For one thing, you're asking for suggestions. This site works best with objective, provable answers. Further, this site is for helping people use existing web applications. It is not for helping developers build their web applications. – Al Everett Oct 17 '12 at 3:25
Thanks Al. What's the appropriate Stack Exchange site? – user1670 Oct 17 '12 at 10:34
Not Stack Overflow, since you're talking about conceptual things rather than a specific problem in your code. Perhaps Programmers. Either way, be sure to read the FAQ on each site. It's possible that there isn't a good Stack Exchange site for your question. – Al Everett Oct 17 '12 at 12:44

closed as off topic by Alex, Eight Days of Malaise, ChrisF Oct 15 '12 at 12:26

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1 Answer

I have an intranet application that has to render 15000 x 12000 px scanned maps. I use a combination of MapTiler to slice the huge images up and OpenLayers to render the web interface. MapTiler has a nice GUI actually gives you the JavaScript source for OpenLayers as well so it's really easy.

OpenLayers isn't the best for touch (until version 3) though so TouchMaps will help with that part. I have no experience with TouchMaps but there's plenty of info on the subject, google opanlayers ios. OpenLayers is enormous but you can pick and choose what features you want and build your own version with just one command, it does dependencies automatically.

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