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Dan Hulme

GPU programming, graphics, and visualization consultant. I've written production ray-tracers, GPU drivers, user-facing apps, and high-availability control systems. I also do a bit of machine learning. Sometimes I work on big, beefy distributed systems with lots of cores, sometimes on mobile (usually Android), and sometimes on embedded platforms (which might also be distributed).

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  • Cambridge, United Kingdom
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  • Last seen Feb 21 at 14:14

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